Monitor this thread via RSS [?]
 
Author Thread Statistics | Show CCP posts - 10 post(s)
Ali Bobba
Ali Bobba

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 02:51:00 - [1]

Originally by: Face Lifter
Heavy Industrial ships:
- 30% more base cargo
- 3rd ship bonus: 5% more cargo
- 4th ship bonus: 5% to agility
- same low slot loadout as t1 version, but extra med slot
- agility and size of battleship, requires 100mn AB
- same base speed
- 20% more hp with t2 resistances
- enough grid to fit 100mn AB
- Skills: Heavy Industrial lvl 1, requires race Industrial V, Space Ship Command V

Overview: The main purpose is to have a ship that can carry about twice as much as t1 indy and also an indy that is tougher to kill. The cost of t2 ships will justify such benefits.

Smuggling: please don't create "smuggler" ships. That's silly, because if everyone knows what a smuggler ship looks like, then it kinda defeats the purpose. And if Customs people are programmed to ignore "smuggler" ships, it just makes them look stupid.

I think the proper approach to smuggling would be thru introduction of special "containers", much like regular and secure cans, perhaps "smuggler cans". These would have some special ability of being invisible to cargo scanners, thus everything inside them also being invisible. Skill suggestions:

- Smuggler Agent Skill: allows player to put +1 "zero sig can" in ship cargo per level. Prereq: Sig Analysis 5

- Minicontainer Hiding Skill: allows player to access "mini zero sig can", with 50 cargo space. Reduces the risk of detection by 4% per level (for mini-cans only). Prereq: Smuggler Agent lvl 1.

- Medium Container Hiding Skill: use of "zero sig cans" with 250 cargo. Reduces the risk of detection by 4% per level (for medium cans only). Prereq: Minicontainer Hiding lvl 3

- Large Container Hiding Skill: use of "zero sig cans" with 1250 cargo. Reduces the risk of detection by 4% per level (for large cans only). Prereq: Medium Container Hiding lvl 3

the smuggler containers or "zero signature containers" would have inherent property of 21% detection rate.
So with skills that reduces to:
lvl 1 = 17%
lvl 2 = 13%
lvl 3 = 9%
lvl 4 = 5%
lvl 5 = 1%

this is for every can, so with 5 cans in cargo, risk is 5 times greater. And Customs scan at every gate.


Aye, what he said. The smuggling-specialized ships would certainly irk customs officials. What if Ford made and marketed a car specifically to people trying to smuggle drugs accross US borders? Would that go over well? yeah, not sure it would. What it needs to be for smugglers is a module (specific type of cloaking device? perhaps a scan interference device, or the cans Face Lifter mentioned) rather than a ship.
Ali Bobba
Ali Bobba
Minmatar
STK Scientific
Ascendant Frontier

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 02:51:00 - [2]

Originally by: Face Lifter
Heavy Industrial ships:
- 30% more base cargo
- 3rd ship bonus: 5% more cargo
- 4th ship bonus: 5% to agility
- same low slot loadout as t1 version, but extra med slot
- agility and size of battleship, requires 100mn AB
- same base speed
- 20% more hp with t2 resistances
- enough grid to fit 100mn AB
- Skills: Heavy Industrial lvl 1, requires race Industrial V, Space Ship Command V

Overview: The main purpose is to have a ship that can carry about twice as much as t1 indy and also an indy that is tougher to kill. The cost of t2 ships will justify such benefits.

Smuggling: please don't create "smuggler" ships. That's silly, because if everyone knows what a smuggler ship looks like, then it kinda defeats the purpose. And if Customs people are programmed to ignore "smuggler" ships, it just makes them look stupid.

I think the proper approach to smuggling would be thru introduction of special "containers", much like regular and secure cans, perhaps "smuggler cans". These would have some special ability of being invisible to cargo scanners, thus everything inside them also being invisible. Skill suggestions:

- Smuggler Agent Skill: allows player to put +1 "zero sig can" in ship cargo per level. Prereq: Sig Analysis 5

- Minicontainer Hiding Skill: allows player to access "mini zero sig can", with 50 cargo space. Reduces the risk of detection by 4% per level (for mini-cans only). Prereq: Smuggler Agent lvl 1.

- Medium Container Hiding Skill: use of "zero sig cans" with 250 cargo. Reduces the risk of detection by 4% per level (for medium cans only). Prereq: Minicontainer Hiding lvl 3

- Large Container Hiding Skill: use of "zero sig cans" with 1250 cargo. Reduces the risk of detection by 4% per level (for large cans only). Prereq: Medium Container Hiding lvl 3

the smuggler containers or "zero signature containers" would have inherent property of 21% detection rate.
So with skills that reduces to:
lvl 1 = 17%
lvl 2 = 13%
lvl 3 = 9%
lvl 4 = 5%
lvl 5 = 1%

this is for every can, so with 5 cans in cargo, risk is 5 times greater. And Customs scan at every gate.


Aye, what he said. The smuggling-specialized ships would certainly irk customs officials. What if Ford made and marketed a car specifically to people trying to smuggle drugs accross US borders? Would that go over well? yeah, not sure it would. What it needs to be for smugglers is a module (specific type of cloaking device? perhaps a scan interference device, or the cans Face Lifter mentioned) rather than a ship.
   
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,11s, ref 20250721/0101
EVE-Online™ and Eve imagery © CCP.

bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.